A – The Hanging Tree: An ancient sycamore tree on the outskirts of town used for generations of public executions. Rumored to be haunted.
B – Marketplace: A collection of several dozen wood and canvas stalls that sell foodstuffs, housewares, textiles, tools, farm implements, and so forth. Any common item can be purchased here at regular prices. The market is open from an hour after sun-up to around dinner time. At night all the wares are carted off or else locked up in sturdy crates. A couple of town guards patrol this area day and night.
C – The Gold Door Inn: A three-story wood inn widely considered to be the best in Darwich. Owned by Grayson Martin, who employs an all-female staff (a cook, 2 servers, a scullery girl, a stable girl, and a cleaning woman) except for the bouncer. Prices for food and lodging are all typical. The most common guests are merchants and couriers. The bar on the main floor is filled at night with townies and farmers who are in town to shop and deliver produce.
D – Town Center: This tree-lined common area in the center of town features an elaborate marble statue with a programmed illusion. This programmed illusion has existed in the center of town for over a century. A small plaque explains that it shows one of the legendary exploits of Lord-Mayor Maximillian Penderoc (the great-grandfather of the current Lord-Mayor). The locals have all spent their whole lives exposed to this show dozens of times a day and don’t even acknowledge its presence any longer.
E – Town Hall: A three-story stone building with an assembly hall on the first floor, council chamber and offices on the second floor, and administrative offices on the third. A pair of town guards are always stationed at the front door.
F – Darwich Jail: A one-story stone building with a single iron door and no windows. Inside is the Constable’s office, four holding cells, and a storage room/wine cellar. A pair of town guards are stationed here whenever a cell is occupied, which is about 50% of the time (typically belligerent drunks or petty criminals). A three-person pillory stands outside the main door. Several magic mouths and arcane locks provide additional protection from potential jail breaks.
G – Garrison House: A three-story fortified keep with a portcullis, thick iron gate, and a roof topped with crenellations and ballistae. The only windows are thirdstory arrow slits, and the exterior walls are 5-feet thick. The first floor has a common hall and kitchen, the second floor is the barracks, and the third floor has the Captain’s quarters, armory, and offices. This is the outpost of the town guard which numbers 36 when at full strength. A dozen guards can always be found sleeping or eating here. A small stable containing six horses is situated nearby.
H – Penderoc Estate: A three-story stone manor house on a luxurious, walled estate also containing a carriage house and a mausoleum.
I – Shiny Baubles: A small, two-story wooden magic shop and apothecary run by proprietors Moxy and Roxy (aka “The Oxy Twins”), a pair of female gnomes who are conjoined twins with two heads on a single body. Trying to rob this shop is problematic because all the inventory is kept in a bag of holding inside a friendly mimic chest they call “Chesty.” When one of the twins checks their inventory, the chest licks their face like a friendly puppy. The mimic guards the bag and will bite it if commanded by Moxy and Roxy or if they are killed or incapacitated. Moxy has purple hair and a higher-pitched voice, while Roxy has blonde hair and a lower-pitched voice. The twins share the same body, internal organs, hit points, and stats; they can cooperate to perform any of their class abilities but otherwise each specifically controls the limbs on their side of the body.
J – The Wild Boar Inn: A two-story wood inn owned by muscle-bound proprietor Clem Merkin. The inn is in general disrepair and is frequented by lower-class clientele and prostitutes. Prices are cheap and the beer is watered down. The staff, male and female alike, are themselves all shady characters.
K – Kirdalin River: A rock-lined river that begins in the distant Frostgate Mountains and winds its way past several towns and cities on its way to the Western Ocean. Dirt trails flank the river the entire length of it to accommodate canalboat oxen. In Darwich the river is narrower, with an average width of 80 feet and a depth of 25 feet. It contains several species of trout and catfish that the locals use as a food source. There are three arch bridges that cross at various points in town: Scutage Bridge, the Penderoc Arch, and East Bridge. The river is plied by ox-drawn canal-boats or river barges with shallow draughts and tabernacle-mounted masts that can be lowered to pass under the bridges.
L – Logging Camp: This collection of one-story wood barracks house close to 200 human and dwarf lumberjacks employed by the Penderoc Lumber Company.
M – Sawmills: Two-story wood buildings on the waterfront containing huge water-mill-powered saws. Adjacent to the mills are sprawling lumberyards containing massive kilns and pole barns to store the curing wood.
N – Weaver’s District: A series of buildings where wool is processed and converted into textiles. These two-story wood buildings generally have the workshops on the first floor and apartments for the craftspeople and their families on the second.
Ponds: Darwich contains a pond near the Weaver’s District called Black Leach Pond, and a pond in the upper-class district called Penderoc Lake. In the middle of Penderoc Lake is a small island called Moonstone Rock which contains the ruins of an old wizard’s keep.